Spell
FieldGouki Cage Match
Archetype:
Gouki
View:
3317
When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card.
Gouki Cage Match — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 42 · Deck: 47 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler
Why it scores here
Gouki Cage Match is a Field Spell whose value is a repeating engine: it places 3 counters on activation, and each Gouki battle-destruction removes one, so the once-per-turn mass Special Summon of differently named Gouki monsters can recur over turns. Its score is capped by what the evidence cannot show: there are no recorded combos, no searcher or activation route in the evidence, and the card is a single copy that only works with Gouki monsters. High deck inclusion (37 decks, 36 of them alongside Gouki Suprex) confirms the card is consistently played in its archetype, but per guardrail 3 that frequency does not add points. The card earns little for effect interaction or material use.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Route to the card is not shown in the evidence and it is a single-copy Field Spell, so access is modest; 30 of 37 decks run one copy (inferred, with decks evidence). |
| Combo & Conversion | 55 | The text converts a Gouki battle kill into a multi-body Special Summon, but no combo boards were supplied, so the conversion is text-only (inferred from text). |
| Resource Economy | 65 | The Special Summon from hand and deck, plus re-placing counters, gives repeated card advantage once the engine is running (verified from text). |
| Effect & Interaction | 10 | The card has no negation, removal or disruption on its text (verified from text). |
| Material Utility | 5 | A Field Spell cannot be used as material, so the material axis scores near zero (verified from text). |
| Resilience & Flexibility | 35 | The engine sits on the field and depends on counters and Gouki battles, so one field removal ends it (inferred from text). |
| Deck-Building Efficiency | 35 | It is a single-copy card that requires a Gouki-only deck, which limits the slots it can fit into and is a mild archetype restriction (observed from decks evidence). |
Calculation
Weight profile: Single primary role: Extender (no secondary blend applied). Intrinsic ≈ 42, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeating mass Special Summon engine once Gouki monsters trade in battle
- Recurs counters, so it can keep producing value over several turns
- Consistently run in the Gouki archetype (37 decks, 36 with Gouki Suprex)
Weaknesses
- Needs a Gouki battle-destruction to start the counter loop
- Single-copy field card, so one field removal ends the engine
- Dead without Gouki monsters; archetype-locked
- No recorded combo boards to confirm real-world conversion
Counters / choke points
- Field Spell removal or destruction (general category, no specific card in evidence; inferred)
- Stopping Gouki monsters from winning battles, which prevents the counter loop (inferred from text)
Best use
Extender. Decks: Gouki. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 3 counters on activation, counter removal on Gouki battle destruction, once-per-turn mass Special Summon of differently named Gouki monsters from hand and/or Deck; Field Spell type, Gouki archetype, legal in TCG, OCG, MasterDuel and DuelLinks; 30 of 37 decks run one copy; 6 run two and 1 runs three
- Observed: 37 of 37 decks run it in main deck (deck data); 81.1% of decks are gameplay type 7; 54.1% are Gouki archetype decks; 36 of 37 decks co-occur with Gouki Suprex; 35 of 37 with Gouki Headbatt, Iron Claw, Twistcobra and Re-Match; Usage statistics: 100% inclusion in the Codebreaker and Gouki archetype entries, typical copies 1
- Inferred: The counter loop sustains value over several turns if Gouki monsters keep winning battles; Its field location makes it vulnerable to a single field-removal effect; Its Gouki-only summon targets make it archetype-locked
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no searcher or activation route for the card itself in the evidence no rulings supplied for interactions such as counter timing or summon-limit edge cases






